Sload Soap wrote:The problems with Skyward Sword for me weren't just ones stemming from the motion controls although they don't help, with flight being the worst culprit. It was more how linear and cookie cutter everywhere but the desert felt. Then the forced repetition of those same areas to collect those note things was pretty dull. Fi is worse than Navi for treating the player like a total idiot. The overworld is pretty barren as well and is just a portal to the dungeons as opposed to Wind Waker's great sea which is itself a fun place to explore. It's got that Nintendo polish but it left a sour taste with me.
+1
It is not my favorite Zelda game, to say the least. Pretty, though.
prfsnl_gmr wrote:It is not my favorite Zelda game, to say the least. Pretty, though.
Yeah, I do like the art style of the game. But now that I think about it, I remember it looking awful on my 1080p TV. IIRC, it was a blurry mess. Other 480p Wii games looked just fine on the same TV, but I remember thinking that the game was very blurry or something. Like, it was very apparent that it was SD being upscaled to HD.
These "remasters" honestly do nothing for me, regardless of game. They aren't nearly as compelling as the ports of old. If I already own the original version of the game, I'm inclined to consider that "enough."
I don't think I've ever really played Skyward Sword either. I-it just came out a year or two ago, right?
BoneSnapDeez wrote:These "remasters" honestly do nothing for me, regardless of game. They aren't nearly as compelling as the ports of old. If I already own the original version of the game, I'm inclined to consider that "enough."
What I like about these remasters is that 480p 16:9 is kind of no man's land. Since it's widescreen and progressive I want to play it on an HDTV and not an SD CRT. But 480p doesn't always look good upscaled to 1080p (and now 4K). So remastering it to full HD is something worthy IMO.
BoneSnapDeez wrote:I don't think I've ever really played Skyward Sword either. I-it just came out a year or two ago, right?
Ziggy587 wrote:I was enjoying the game OK, and I don't mind a more linear experience (in fact, I think I prefer it). But the backtracking is where I threw in the towel. I think I was on the edge of giving up just because I really wasn't enjoying the motion controls (again, I don't have a problem with them in theory, I just don't enjoy holding my hard in the air for long periods of time) and the backtracking is what pushed me over the edge. I don't mind backtracking in games, per se. But this didn't feel like just backtracking, it felt like they were straight up recycling areas of the game for padding.
+1
I think that's what I'm thinking they'll try and fix or tone back on for a remake/remaster. I'm absolutely in the camp of "Skyward Sword is a 30+ hour game that should've been a bit over 20 at the most", because the whole hero's song thing really pushes the whole thing wayyy over the line. If they cut back on the padding and the tutorials and refined what they had, I thiiiink that would be something more people would like? Even if the motion controls are still part of the game, I think there are certainly SOME more minor tweaks that could really help the experience.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Damn didn't know this was its own thread, AND that the rumours were true.
New announcement of this game is starting some beef. They will include fast travel in the remaster... if you buy and physically use a Zelda & Loftwing Amiibo on your switch.
I guess physical DLCs are gonna be the next big thing.
I'm not big into most optional DLC in general (especially if it really just amounts to a cheat code), but at least with the Amiibo support you get a nifty little statue out of the deal that you can potentially sell later.