Xeogred wrote:Do you need the online subscription to play other peoples levels?
I think so

Xeogred wrote:Do you need the online subscription to play other peoples levels?
Ziggy587 wrote:I havent had the chance to give a proper amount of time to this game yet, but from doodling around for a few minutes, playing with a controller (oppose to a stylus) is exactly what I expected. It works, but it's far from ideal. The Wii U gamepad spoiled me.
Dikdikvandik wrote:My biggest problem with this game is so many people aren't making levels in the spirit of Mario. They're puzzles, they're Super Meat Boy Levels, they're Cell phone speed run games, They're hard for the sake of hard.
I'm just making levels I feel would have been in Mario games in the past. I've made about 5 the one I'm sharing here was the second one I did and it's by far my favorite. Very much in the spirit of an old school Mario level.
Ziggy587 wrote:Dikdikvandik wrote:My biggest problem with this game is so many people aren't making levels in the spirit of Mario. They're puzzles, they're Super Meat Boy Levels, they're Cell phone speed run games, They're hard for the sake of hard.
I'm just making levels I feel would have been in Mario games in the past. I've made about 5 the one I'm sharing here was the second one I did and it's by far my favorite. Very much in the spirit of an old school Mario level.
Yeah, that was my gripe with the first one, too. No one would star your level if it was "just" a traditional Mario design.
Those are the types of levels I like to make as well. At least we've got this community to share our levels with. I'll edit the first post to add everyone's level codes (which, by the way, are thankfully shorter this time around). I'm just finishing up another game first, then I'm gonna dive right into this.
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