Tanooki wrote:Try playing it on a harder level. They don't really respond any more nasty, but they throw more at you and a big twist in the play out on it as well. They will multiply the number of worlds, battleships, and other stuff tossed at you plus a new element. There's an andross made virus that'll hit that defensive platform which will then turn and rock Corneria and you'll need to return to that spot an blast the viruses clear of the platform.
samsonlonghair wrote:Yeah, but when you dump the entire library on there, you never play 'em. Better to have a hundred good choices than nine thousand mediocre choices.
On the other hand, it is pretty neat that you can play so many other systems.
Betagam7 wrote:I gave it another shot today and finished the normal difficulty, which I know is still only a snapshot of the game based on your comments. A lot of my complaints still stand based on that snapshot although I'm starting to appreciate more of a picture of the kind of game they were going for.
I am a little more intrigued after finishing it by the final score (I got a rather uninspiring 'D', which suggests that I didn't do a lot of things I ought to have done.) and things I don't yet understand like the collectible tokens that seem to accumulate towards something. It feels like it was designed to be played many times and using multiple characters and paths. I will keep playing it before I give it a final assessment.
The graphics though, do strike me as far rougher and jarring than the original.
harper wrote:samsonlonghair wrote:Yeah, but when you dump the entire library on there, you never play 'em. Better to have a hundred good choices than nine thousand mediocre choices.
On the other hand, it is pretty neat that you can play so many other systems.
I have noticed that since I've added more games and stuff that my system kinda stalls a bit when I turn it on and when I reset it. Anybody know if this is normal? I haven't put anything crazy on it. Just about 9 more Snes games and maybe 15 or so nes games.
Tanooki wrote:Betagam7 wrote:I gave it another shot today and finished the normal difficulty, which I know is still only a snapshot of the game based on your comments. A lot of my complaints still stand based on that snapshot although I'm starting to appreciate more of a picture of the kind of game they were going for.
I am a little more intrigued after finishing it by the final score (I got a rather uninspiring 'D', which suggests that I didn't do a lot of things I ought to have done.) and things I don't yet understand like the collectible tokens that seem to accumulate towards something. It feels like it was designed to be played many times and using multiple characters and paths. I will keep playing it before I give it a final assessment.
The graphics though, do strike me as far rougher and jarring than the original.
Starfox 2 only allows at best I believe a C or a very low B rank for near perfection on normal (Easy) mode, and up from there. You can't get the best ranks without going into it on the more complete modes as a bit of a reward/punishment. It's like other games from then if you play easy mode it shuts off and says try a harder mode in those days after so many stages or worse when completed.
It does look rougher, but it's because they updated the visuals. The old FX1 chip title Starfox used the basic setup given to that and had harder limitations. The faster FX2 also allowed for more memory too and in turn allowed for more/better detailed textures on top of polygons. That's something the old one just didn't do, it was all just flat shaded or dithered polygons and your detail was in the overlaid sprites. Starfox2 puts art, decals, emblems, and other fluff on the 3D objects directly so they look rough.
MrPopo wrote:The wingman is your extra life. I'd also try out the two newcomers; their ships are fast with a good lock on.
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