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Cronozilla
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Re: Iwata has passed away

by Cronozilla Sun Jul 19, 2015 4:49 am

If we're going to shift the conversation entirely to speculating on the future of the Nintendo presidency, maybe we should do it outside of this thread?

@Exhuminator that's a picture I would have liked to have seen while he was alive. I never saw him outside his suits, or at least a jacket.

Nintendo released a transcript of Takeda's eulogy, it's been translated if people want to read it: http://www.polygon.com/2015/7/17/899633 ... a-nintendo
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Re: Iwata has passed away

by GSZX1337 Sun Jul 19, 2015 4:38 pm

BogusMeatFactory wrote:Image

From Yuji Naka's Facebook. A sad day indeed.

Does anyone else think this is kinda beautiful? Seeing a Sega programmer honor a Nintendo programmer's death. I know it's not so much the case anymore, but for so long these companies have been seen as rivals and I find the whole thing rather nice.
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Exhuminator
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Re: Iwata has passed away

by Exhuminator Mon Jul 20, 2015 8:54 am

ZeroAX wrote:I really hope it's not Miyamoto. I feel he is too stubborn and narrow minded and wouldn't take the business risks that iwata took

While I respect Miyamoto's game design accomplishments, I agree with what you've said about him. That's why I would not want to see him running Nintendo. Anyone who's read interviews with people who've worked under Miyamoto make it clear how he operates. If it was up to Miyamoto, the Mother series never would have existed for example.
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Gunstar Green
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Re: Iwata has passed away

by Gunstar Green Mon Jul 20, 2015 4:40 pm

I have a feeling Miyamoto probably isn't interested in taking the helm long-term. He's even discussed his future retirement from Nintendo in past interviews.
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Sarge
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Re: Iwata has passed away

by Sarge Mon Jul 20, 2015 5:20 pm

Yeah, I don't want Miyamoto in that role. For multiple reasons, but the biggest is that he needs to be directing projects and such, not dealing with the stuff that a president typically does.

Of course, one could argue the same to be true for Mr. Iwata... but he did an excellent job helming Nintendo. Not everything panned out, sure, but he had a vision and made it happen.

Another reason I'm not going to freak out is that Hiroshi Yamauchi used to be the president, and he wasn't a gamer, designer, or anything, just one cutthroat businessman. ;) (But he, too, had a vision, not to disparage the man.)
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Re: Iwata has passed away

by ZeroAX Tue Jul 21, 2015 1:12 am

Yamauchi had a plan? For me it always felt that he just had a lot of great talent working for him and nothing else.

Iwata on the other hand had a vision. And if that vision didn't work out, he would learn from his mistakes and adapt.
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MrPopo
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Re: Iwata has passed away

by MrPopo Tue Jul 21, 2015 1:36 am

ZeroAX wrote:Yamauchi had a plan? For me it always felt that he just had a lot of great talent working for him and nothing else.

Iwata on the other hand had a vision. And if that vision didn't work out, he would learn from his mistakes and adapt.

He focused on the high level strategy and, as you said, was smart enough to let the talented people in the company focus on the details.
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Exhuminator
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Re: Iwata has passed away

by Exhuminator Tue Jul 21, 2015 8:14 am

ZeroAX wrote:Yamauchi had a plan?

In 2008, Yamauchi was Japan’s wealthiest person with a fortune at that time estimated at $7.8 billion.

https://en.wikipedia.org/wiki/Hiroshi_Yamauchi

That kind of wealth doesn't happen without a plan. This man was a master strategist, even if he wasn't a gamer.
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Sarge
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Re: Iwata has passed away

by Sarge Tue Jul 21, 2015 10:31 am

Yeah, pretty much what the others have said. He realized that he needed creative people, and left them to do their work. He had his plan and vision on the business side, and pursued it with ruthless efficiency.
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Re: Iwata has passed away

by Exhuminator Tue Jul 21, 2015 10:41 am

Sarge wrote: He realized that he needed creative people, and left them to do their work.

"Yamauchi believed that technicians did not create excellent games, but artists did."

"To help spring creativity, he created three research and development groups and allowed them to compete against each other. This caused the designers to work harder to try to get their games approved."

From the Wiki article I linked above.
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