Exhuminator wrote:jfrost wrote:I hate exclusives. All games should be available on every platform possible.
The only issue with that, is that it means games have to be watered down to the lowest common denominator insofar as hardware is concerned. You end up with games that aren't developed to eke out the absolute most power of their proprietary hardware. You end up with games that don't take advantage of exclusive hardware features like motion control or 3D or dual screens. Ultimately in a system like you're describing you'd end up with every console and smartphone being the same architecturally, just to allow such software homogenization. What then becomes the differentiators between the systems available? Brand loyalty? Exclusives are ultimately what defines a platform, for better or worse. Enough exclusives and you start to give the console its own "flavor". For example, the Dreamcast has a very different flavor than say the GameCube. I'm a fan of diversity so I'm okay with exclusives.
This is a fair point. Insofar games require different hardware specifications, they should be exclusive. But I have a very hard time justifying exclusivity as it is done most of the time for just corporate agreements.
Pokémon would run great on an iPad, for instance. It's a slow paced RPG with touch controls.
Even when ports are not optimal I have a soft spot for them.
When I was little, I had a PlayStation and dreamed of playing X-men vs Street Fighter on a Saturn and on the arcade all the time. Capcom pumped out a heavily gimped version for the PS1 in which you couldn't switch your character. They eventually did the same with Marvel Super Heroes cs Street Fighter and Marvel vs Capcom.
Did these version suck? Objectively, yes. They missed critical features, had sprites chopped up, and the frame rate dived often.
But 12 year old me was glad to have it. Purity be damned.