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alienjesus
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Re: The Hyrule Warriors Thread

by alienjesus Tue Dec 02, 2014 8:09 am

Been a while since I played this, but I only have three skulltulas left to get on legend mode. The difficulty of the skulltulas varies so much it's crazy though. The hard mode skulltulas on both the Ocarina of Time levels were nightmarish, whilst most of the others were a breeze.

It annoys me how non-specific the goals can be though. Even ignoring the ??? they put in them, they can be too vague. For example, one of the ones I'm on now the goal is to defeat Link and Zelda a combined total of 4 times. I did this, and nothing happened.

Turns out it's actually 'beat Link and Zelda a combined total of 4 times after a specific event has happened'. The time I defeated Link before said event didn't count.


I'll be glad to get the story mode skulltulas polished off. I still havent started adventure mode yet, but I'm so close to the skulltulas here I figured I should finish those first.
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Flake
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Re: The Hyrule Warriors Thread

by Flake Tue Dec 02, 2014 9:39 am

alienjesus wrote:Turns out it's actually 'beat Link and Zelda a combined total of 4 times after a specific event has happened'. The time I defeated Link before said event didn't count.


This has always been the one failing of [Fill in the Blank] Warriors that I've always held a grudge against. It's like Toei takes pride in not providing direction on how to proceed. It's not hard to spell out clear goals for a fairly simple game like this. It has to be a design choice and it's one that I disagree with.
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fastbilly1
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Re: The Hyrule Warriors Thread

by fastbilly1 Tue Jun 16, 2015 9:21 am

I started playing it yesterday (My wife got it for me for Christmas and it was lost in her craft room until it was discovered Sunday). Five maps in and it is easily a top tier Dynasty Warriors game for me (and I really liked 1-3). It never gets old killing 100+ guys with one super attack.

Whats the standard path people take on this? I am going through the main story, Link, Impa, and Sheik are all at level 11, with all base skills unlocked.
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BogusMeatFactory
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Re: The Hyrule Warriors Thread

by BogusMeatFactory Tue Jun 16, 2015 10:20 am

fastbilly1 wrote:I started playing it yesterday (My wife got it for me for Christmas and it was lost in her craft room until it was discovered Sunday). Five maps in and it is easily a top tier Dynasty Warriors game for me (and I really liked 1-3). It never gets old killing 100+ guys with one super attack.

Whats the standard path people take on this? I am going through the main story, Link, Impa, and Sheik are all at level 11, with all base skills unlocked.


I initially chose the recommended characters and weapons and plan on doing another walk through with co-op with my wife, which will take a lot of time. It is such a fun game and I loved it for what it was, a mindlessly entertaining action game. The character's moves sets are really diverse and you will see just how strategic the combos can be. Curious to see what they say about the 3DS one.
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Gamerforlife
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Re: The Hyrule Warriors Thread

by Gamerforlife Tue Jun 16, 2015 7:37 pm

Hyrules Warriors is probably the best Warriors game I've played, and the most fan friendly as well (gameplay changes that people wanted in patches, pre order DLC all getting released later, Zelda fan service up the wazoo, etc.)

I wish more games were this inspired and this fan friendly.

I need to get back to it at some point, specially since people have figured out the rupee glitch. It's a shame there's no way to cross save this with the upcoming 3DS version.
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Gamerforlife
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Re: The Hyrule Warriors Thread

by Gamerforlife Tue Jun 16, 2015 7:40 pm

Flake wrote:
alienjesus wrote:Turns out it's actually 'beat Link and Zelda a combined total of 4 times after a specific event has happened'. The time I defeated Link before said event didn't count.


This has always been the one failing of [Fill in the Blank] Warriors that I've always held a grudge against. It's like Toei takes pride in not providing direction on how to proceed. It's not hard to spell out clear goals for a fairly simple game like this. It has to be a design choice and it's one that I disagree with.


Fair point, but this one's actually the least vague Warriors game I've played :lol:

Frustrating though they are, it is this hidden goals and the strategies needed to complete them that give Warriors games a hidden depth that reviewers have often not given the series credit for. And honestly, they've had in the past MUCH more complicated and difficult ones than the ones in Hyrule Warriors.
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TheSSNintendo
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Re: The Hyrule Warriors Thread

by TheSSNintendo Wed Jun 17, 2015 6:16 pm

I took advantage of Nintendo's E3 eShop 30% sale and bought downloaded Hyrule Warriors today. Played the first mission, and it's definitely a fun game - and that's coming from somebody who has never touched a Dynasty Warriors game.
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Re: The Hyrule Warriors Thread

by Tanooki Thu Jun 18, 2015 1:03 am

Can't wait to finally play this with that definitive 'Legends' release hitting the 3DS soon enough. Awesome but kind of sad as it shows the WiiU isn't getting that investment back enough it needs another medium to be put on from the looks of things. Tecmo-Koei and Nintendo deserve it with a game like this.
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Re: The Hyrule Warriors Thread

by Opa Opa Thu Jun 18, 2015 8:14 am

Yeah, I'll be getting the 3DS version now. I'll take a graphical hit for all the DLC bundled in.
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Re: The Hyrule Warriors Thread

by Tanooki Thu Jun 18, 2015 10:17 am

I kind of wonder just how much of a hit there will be. Sure the resolution is a bit lower, but when you're on such a small screen things like that tend to be less noticed other than the inability to fit as much on screen due to the lower pixel count.
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