Wii Backwards Compatability?

NES, SNES, N64, Gamecube, Wii
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Zork
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Wii Backwards Compatability?

Post by Zork »

I know the Wii is BC with the Gamecube but is it any good? I've heard mixed results from the PS3's BC and the 360's is either hit or miss most of the time, it really depends on the game it seems, but I've heard nothing on whether or not the Wii's is any good. I'm going to assume since nothing has been said it's good but have you guys heard anything?
metaleggman
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Re: Wii Backwards Compatability?

Post by metaleggman »

Zork wrote:I know the Wii is BC with the Gamecube but is it any good? I've heard mixed results from the PS3's BC and the 360's is either hit or miss most of the time, it really depends on the game it seems, but I've heard nothing on whether or not the Wii's is any good. I'm going to assume since nothing has been said it's good but have you guys heard anything?

It is complete backwards compatability. With the exception of things like the broadband adaptor or GBPlayer, every accesory (at least official ones to my knowledge) and game works. It is perfect. Microsoft and Sony could learn quite a valuable lesson from nintendo. Even the Pro-scan games will use Pro-scan I believe (I don't know this for fact, but considering barely anyone has Component cables and all that do haven't complained or had any problems, I'm betting it's intact).
I would've wished they had added some extra anti-aliasing and made all games work in Pro-scan, but heh, you can't have everything now can you? :P
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Post by Mozgus »

I was told games like Resident Evil 1 are progressive scan capable on Wii. I am skeptical.
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Zork
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Post by Zork »

Mozgus wrote:I was told games like Resident Evil 1 are progressive scan capable on Wii. I am skeptical.


If that is true that would make me very happy.
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Post by baphomet_irl »

yes it is perfect compatibility, probably because it is basically an overclocked GC or something,

but I dont care - I love my Wii :)
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Post by Abras »

Well yeah...

Wii=GameCube 1.5
but that's only on the inside. On the outside it's just pure unadulterated fun.
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Post by Cerulean »

Mozgus wrote:I was told games like Resident Evil 1 are progressive scan capable on Wii. I am skeptical.


Its true. All pro scan games are pro scan on the Wii.
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Post by Mozgus »

Cerulean wrote:
Mozgus wrote:I was told games like Resident Evil 1 are progressive scan capable on Wii. I am skeptical.


Its true. All pro scan games are pro scan on the Wii.

But RE1 was NOT progressive scan on Gamecube. So it's not true.
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Post by Daigr »

Gamecube games do look better running on the Wii; but I only had an S-video cable for my GC. I have a component cable for the Wii.

All gamecube games state if they are progressive scan on the back on the case.

Just looked through all my games only 13 of 29 are progressive scan. And no RE is either unless 2 and 3 are which I dont have.
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Post by Mozgus »

Daigr wrote:Gamecube games do look better running on the Wii; but I only had an S-video cable for my GC. I have a component cable for the Wii.

All gamecube games state if they are progressive scan on the back on the case.

Just looked through all my games only 13 of 29 are progressive scan. And no RE is either unless 2 and 3 are which I dont have.

How do they look better on Wii? Obviously, your upgrade in wire helps, but if that's the only visual difference, you really shouldn't imply that Wii improves the old games visually. Gamecube had component as well.

Not ALL gamecube games state progressive scan on the back. There are games that support it but neglect to mention it. Smash Bros Melee was one. I think there was also a game or two that stated it on the back, but didn't actually have it.

RE2 and RE3 may have. RE4 did, right? I remember reading that RE1 and RE0 couldn't do progressive scan due to some technical limit concerning the way the 3d graphics were programmed with the FMV backgrounds. I don't really buy it though. I analyzed the game's engine in captured source material I took myself. The graphics operate at 30 unique frames per second, just like the backgrounds do. I was able to form progressive scan footage myself without using any deinterlacing. Capcom was full of it, or just lazy. The door load screens were the only parts which operated at 60 unique frames per second
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