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theclaw
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Re: Help: My XRGB Framemeister might be dead [SOLVED]

by theclaw Sat May 14, 2016 8:53 pm

Cool, I think that's more or less the same symptoms. Don't have space to toy with it immediately.
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KalessinDB
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Re: Help: My XRGB Framemeister might be dead [SOLVED]

by KalessinDB Mon May 16, 2016 8:54 pm

Ooh... reading the google translated updates there, sounds like they reduced the time it takes to sync when the signal changes in 2.02, poss also in 2.03. That's a definite playability improvement! I don't know what firmware I'm on, but I know I haven't updated at all this year so I gotta do that when I get home.
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Ziggy587
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Re: Help: My XRGB Framemeister might be dead [SOLVED]

by Ziggy587 Tue May 17, 2016 10:45 am

Oh, cool! I didn't even bother to read the update notes, I've just been so happy that my Framemeister isn't dead! I'll have to try out some games that switch resolution and see if there's a noticeable improvement.

Is there a setting in the menu that you have to adjust?
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KalessinDB
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Re: Help: My XRGB Framemeister might be dead [SOLVED]

by KalessinDB Wed May 18, 2016 1:23 am

Ziggy587 wrote:Oh, cool! I didn't even bother to read the update notes, I've just been so happy that my Framemeister isn't dead! I'll have to try out some games that switch resolution and see if there's a noticeable improvement.

Is there a setting in the menu that you have to adjust?

Dunno, I was just reading the patch notes from 2.03 and 2.02 on the link that you posted. It sounds like it's been reduced, but when we're talking google translate for fairly technical things... you can't really be sure. I had plans today so I didn't get any real gaming time in (had about 20 minutes free between the time I got out of the shower and the time I had to leave for a friend's, and that was spent monkeying with my 3ds).. and I work a long shift tomorrow so I'm unlikely to poke at it then either. But maybe over the weekend.

If you get to it first, let me know ;)
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