PlayStation RGB - sync on green?

Need help with your PC or Modding Projects?
User avatar
benderx
Next-Gen
Posts: 1150
Joined: Sun Nov 15, 2009 10:07 pm

Re: PlayStation RGB - sync on green?

Post by benderx »

The one thing that I don't understand on a Sony PVM RBG monitor only not (no component label). Is that in PVM settings there is an option called "sync on green", but I get scramble image? What is the purpose for this option? My ps1 and ps2 games look great set to real RGB. Everything is hook up fine.
You took too long, now your candy's gone. That's What happens. Bkowwwww. (╯°□°)╯︵ ┻━┻)
User avatar
theclaw
Next-Gen
Posts: 1351
Joined: Fri Jul 17, 2009 10:46 pm
Contact:

Re: PlayStation RGB - sync on green?

Post by theclaw »

benderx wrote:The one thing that I don't understand on a Sony PVM RBG monitor only not (no component label). Is that in PVM settings there is an option called "sync on green", but I get scramble image? What is the purpose for this option? My ps1 and ps2 games look great set to real RGB. Everything is hook up fine.


ps2 (and ps3) switches automatically to sync on green when its RGB output is 480p or greater. Try playing a ps2 game that has a progressive scan option.

It has nothing to do with 240p/480i, or ps1 hardware/games.
Lum fan.
User avatar
d123456
Next-Gen
Posts: 1268
Joined: Tue Jan 30, 2007 6:39 pm
Location: The Netherlands, Almere
Contact:

Re: PlayStation RGB - sync on green?

Post by d123456 »

Wow, alot of misinformation in this thread.

All playstation 1/one's support RGB. Most games output in 240p. Some games output in 480i. The best example is Ridge Racer Turbo (the bonus disc that came with some versions of Ridge Racer Type -4)

Sync on green is not something that is supported or found in 240p & 480i signals.
Sync on green is releated more to VGA signals, 480p or higher resolutions

Sync on Green VGA is what I use with my softmodded ps2 and original xbox to get the best possible quality out of those systems.

Also instead of getting a certain console to work with your screen and putting money and effort into that, a more logical route IMHO is to just get a screen that does support what you are trying to do in the highest possible quality. Converting signals, a waste of resources and signal quality. And all that equipment is pretty much worthless. Getting a screen that just works out of the box is actually a proper investment. As you buy more consoles it makes sense to have more than one screen.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
akeley
8-bit
Posts: 44
Joined: Sun Feb 26, 2017 10:41 am

Re: PlayStation RGB - sync on green?

Post by akeley »

d123456 wrote:Also instead of getting a certain console to work with your screen and putting money and effort into that, a more logical route IMHO is to just get a screen that does support what you are trying to do in the highest possible quality.

Well, if it was that simple I suppose people would do just that. As it is I`m afraid it boils down to how you define "highest possible quality" - personally I consider IQ on HDTV not good enough to work with consoles designed for SD signal, and if you want to bring it up to any reasonable quality you need to spend heavy dosh on converters and such like: so back to square one.

For me it`s not a big deal to have two screens, one for HD and one for SD consoles (plus a "PC screen", too of course :) And an RGB cable is cheap enough to invest in (especially seeing as in PS case it can be used for both PS 1 and 2)
User avatar
theclaw
Next-Gen
Posts: 1351
Joined: Fri Jul 17, 2009 10:46 pm
Contact:

Re: PlayStation RGB - sync on green?

Post by theclaw »

d123456 wrote:Also instead of getting a certain console to work with your screen and putting money and effort into that, a more logical route IMHO is to just get a screen that does support what you are trying to do in the highest possible quality. Converting signals, a waste of resources and signal quality. And all that equipment is pretty much worthless. Getting a screen that just works out of the box is actually a proper investment. As you buy more consoles it makes sense to have more than one screen.


That's ultimately the root of the problem Americans face. It is not a reasonable decision to make here, few consumer screens accept SCART or otherwise 240p/480i analog RGB.
Lum fan.
akeley
8-bit
Posts: 44
Joined: Sun Feb 26, 2017 10:41 am

Re: PlayStation RGB - sync on green?

Post by akeley »

I must apologise, seems I`ve totally misread d123456`s post along the lines of "just get an HDTV already"....not quite sure why I had this impression, maybe because of a load of old tedious arguments I had on his subject in the past.

I also keep forgetting that the US TV scene was more complicated regarding RGB and such. Funny, seeing as we over here were always kind of jealous of NTSC since it was 60Hz ("games are faster!")

My ideal (European) setup would involve:
1) CRT TV for 4:3 old-gen SD consoles and microcomputers
2) CRT TV for 16:9 / 100Hz /480 supporting games/consoles
3) CRT PC monitor for PC games
4) HDTV for modern console stuff
5) G-SYNC PC monitor for modern PC stuff

And I probably missed something. Who said life of a retro gamer is easy? ;) At the moment I cover points 1 & 5, not too bad anyway considering my transient lifestyle.
User avatar
theclaw
Next-Gen
Posts: 1351
Joined: Fri Jul 17, 2009 10:46 pm
Contact:

Re: PlayStation RGB - sync on green?

Post by theclaw »

Generations of consoles would have looked and performed better across the board had PAL been "victorious".
50Hz is a less intensive frame rate to target, plus the resolution and color accuracy improvements over NTSC.
Lum fan.
Post Reply